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Thu
, 
Sep 
22
 at 
7:00pm

AIAAF 2021 Workshop

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AIAAF 2021 Workshop

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price

50 € for whole workshop

ML with UNITY


as a part of the

AIAAF Symposium -> LINK

4 days online workshop by CHIEN-HUA HUANG -> LINK

Clear your calendar - Huang is going to teach you Reinforcement Learning techniques in the Unity game engine sandbox. This workshop comes as a part of AIAAF 2021 and you will get basics in RL and ML-agents, virtual robotic and volumetric design. The workshop will be held always on Friday afternoon (MET) and the number of the participants is limited to 20. The cost for the whole workshop is 50€.


Key Words: machine learning, coding, robotics, generative design, C#, python
Required Skills: Basic programming knowledge, 3d modelling, intermediate Rhinoceros, basic grasshopper, basic Unity 3D
Required Software: Unity 3D, Anaconda, Rhinoceros, Visual Studio code
Workshop Type: Tutorial


Nowadays, with the advancement of new techniques and tools in artificial intelligence (AI), considerable research is being conducted in the architectural design and build industry. Plugin packages such as RunwayML for web-based platforms, ML-Agents kit for Unity, and Owl for Grasshopper allow designers to utilize computational power for computational design and modeling. Reinforcement learning (RL), a subcategory of ML, is also increasingly being explored in the design industry due to its interactive characteristic. RL, as defined by Howley and Mousavi (2018), ‘involve[s] the strategy of learning via interacting (sequences of actions, observations, and rewards) with the environment’ (p. 426). In this workshop, we will use state-of-the-art techniques in Unity to generate methodologies for volumetric design and simulation of virtual machines to explore alternative methodologies for designing and building. We will explore the methods and meaning of RL in design practices. How do computational models can be developed to understand and finding methodologies? How can a machine think creatively? What are the machine-made elements that become unperceivable from a human? These questions approach the goals of AI proponents concerning the new generation of AI that would help designers through the novel augmentation of machine vision and automation.

When

September 
22nd
 at 
7:00pm

"To achieve great things, two things are needed; a plan and not quite enough time."

jane Doeso | TITLE

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chien-hua huang

Architect

Chien-Hua Huang

Architectural designer and design researcher based in Taipei and Vienna. His latest research focuses on data-mining, machine learning, and participatory approaches in design and construction. He has been continuously working on intelligent interactive mechanisms in design tools for future emergent environments and resilience.

schedule

Day 1 (3 Units) 30.04
Basis of Game Engine and Reinforcement learning in ML-Agents
- Unity basic
- General introduction of Anaconda TensorFlow and PyTorch
- Anaconda Basic setup
- ML-agents package in Unity
Day 2 (3 Units) 07.05
Reinforcement learning in virtual robotic
- Interact with imported geometries
- C# script basic: Setup system for player control and ML-agents
- Train robotic to pick up items
Day 3 (3 Units) 14.05
Reinforcement learning in volumetric design
- C# script: interact with mesh and geometries in Unity
- ML-agents setup for volumetric design and observation
- Visualization basic
Day 4 (2 Units) 21.05
Consultation:
- Visualization guidance
- Connection to Rhino+Grasshopper
- Project consultation

The rundown

Day 1 (4,5 hours) Friday 30.04. starting 14:00 (CEST)

Arrive

Basis of Game Engine and Reinforcement learning in ML-Agents
- Unity basic
- General introduction of Anaconda TensorFlow and PyTorch
- Anaconda Basic setup
- ML-agents package in Unity

Day 2 (4,5 HOURS) Friday 07.05. STARTING 14:00 (CEST)

Rakia Johnson

Reinforcement learning in virtual robotic
- Interact with imported geometries
- C# script basic: Setup system for player control and ML-agents
- Train robotic to pick up items

Day 3 (4,5 HOURS) Friday 14.05. STARTING 14:00 (CEST)

Adam Neumann

Reinforcement learning in volumetric design
- C# script: interact with mesh and geometries in Unity
- ML-agents setup for volumetric design and observation
- Visualization basic

Day 4 (3,0 hours) Friday 21.05. STARTING 9:00 (CEST)

Rebekah Neumann

Consultation:
- Visualization guidance
- Connection to Rhino+Grasshopper
- Project consultation

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